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Old Nov 08, 2006, 12:18 AM // 00:18   #1
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Default Best weapon Mods for scythes

Hi folks!
i´ve been playing with a dervish Char and enjoyed it alot..
Now i´m starting to think about a 'final weapon' for it, and the usefullness of some mods came to my attention. What do you guys think is the best mod for Derv´s Scythes?

Of course, 15^50% for the 'natural bonus' mod..
Maybe +30life or enchants lasting 20% more for the handle..
ATM i´m thinking about zealous and vampire for the 'main mod'..
=>Is zealous worth it? Does the Energy from attacks pays off the energy degen?
=>What about the Vampiric mod? it seems to be a nice addition to the hard-hiting, aoe dmg of scythes..
Don´t quite like sundering, nor the elemental mods..

So, what do you think about that?
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Old Nov 08, 2006, 12:35 AM // 00:35   #2
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get 4 different ones. It's that simple. You switch weapon depends on what build you are using or situation you are in .

Get a Zealous/Fort
Vamp/Fort
Ele damage/Enchant
Zealous/Defense
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Old Nov 08, 2006, 12:46 AM // 00:46   #3
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I like to call it "mhedi's vow".
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Old Nov 08, 2006, 01:29 AM // 01:29   #4
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But ppl, have you done the maths behind the zealous mod? I´m not good at it, but i dunno if the zealous is worth the degen...
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Old Nov 08, 2006, 02:09 AM // 02:09   #5
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Should be, the energy gain triggers on all enemies you hit. Again, depends on the situation but aoe scythe damage should help counteract the slow swing.
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Old Nov 08, 2006, 11:08 PM // 23:08   #6
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i can testify that zealous mod is definatly worth it, i found mhedi's vow while farming on my paragon (heh lucky me) and ive used it on my derv since he hit 9 scythe, it really is a phenominal weapon. But im getting off subject, yes zealous is worth it, 3 energy regen is still great, not caster status, but then again the derv isnt a complete caster.
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Old Nov 09, 2006, 01:16 AM // 01:16   #7
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With Watchful and Faithful Intervention, I find the +30 hp mod useless, but that's just me.
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Old Nov 09, 2006, 02:31 AM // 02:31   #8
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Quote:
Originally Posted by AuraofMana
With Watchful and Faithful Intervention, I find the +30 hp mod useless, but that's just me.
True, that's y i suggested a zealous/defense weapon, when faithful ends, recast it. if you can' switch to fortitude weapon.
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Old Nov 09, 2006, 03:38 AM // 03:38   #9
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If you're maintaining both faithful and watchful, then why not switch 15^50 for a 15^enchanted weapon? You'd be enchanted for 3/4 of your life, instead of 2/4, so your dmg upgrade would last longer.
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Old Nov 09, 2006, 04:28 AM // 04:28   #10
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Quote:
Originally Posted by Sidra
If you're maintaining both faithful and watchful, then why not switch 15^50 for a 15^enchanted weapon? You'd be enchanted for 3/4 of your life, instead of 2/4, so your dmg upgrade would last longer.
It's not 2/4, it is actually 4/4 since if you have both faithful and watchful, your health will most likely always be above 50%. The enchants could be recasted in middle of battle if needed. and also 15%^50% is more versille.
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Old Nov 09, 2006, 05:30 AM // 05:30   #11
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Quote:
Originally Posted by masteroflife
It's not 2/4, it is actually 4/4 since if you have both faithful and watchful, your health will most likely always be above 50%. The enchants could be recasted in middle of battle if needed. and also 15%^50% is more versille.
I agree on Sidra with this one...

15 while enchanted
20% enchants
ice/eath dmg

armor +10 while enchanted (blessed insig)


i run 6 enchants 1 attack 1 sig on my build though... and i dont fear enchant removals well because whoever is removing my enchants is gonna kill themselves anyways well their dead when i remove them myself so i think its a lose lose for them...

lol party member bonders tend to hurt me worse screwing up my system of removing my enachants for effects because theirs get in the way
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Old Nov 09, 2006, 08:18 AM // 08:18   #12
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I have to say Mhedi's Vow. Not only for the Zealous mod, but also for the +5 energy.
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Old Nov 11, 2006, 07:27 AM // 07:27   #13
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mhedi's vow by far. found one, and nearly trashed my pre-order. sold my mhedi's for 50k...now i regret it. degen is negligible...isn't even degen. you still have 3 pips, which is more than any wammo will ever have.
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Old Nov 11, 2006, 08:25 AM // 08:25   #14
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Default mhedi's vow

does anyone think there is a better scythe than the mhedi's vow if so tell me which one and post stats if possible
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Old Nov 11, 2006, 10:44 AM // 10:44   #15
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back on track here:

I carry 3 scythes
all are 15^50 and fortitude mods.

vampiric
zealous
icy

as posted before, it depends on your situation with which one to use.

Vamp for the extra damage (more than sundering will provide)
zealous for some fun skill spam
and icy is generaly used for warriors (especcialy in the case of PvP)

as for the zealous mod, here's the general math

1 pip of regen is 1 energy every 3 seconds

thats 1.33 energy per second for a dervish

taking 1 pip off (zealous) changes that to 1 energy per second

now, I'm not entirely sure on this, but I belive scythe swing speed is either 1.75 seconds, or 2. for easy math, i'm just gonna say its 2.

so, basicly you're taking that 1 energy every 3 seconds and trunging it into 1 every 2 (as long as you're constantly attacking) and lets not forget that our good friend the scythe likes to hit multiple targets at once. nail the multiple hits, and your scythe becomes a very nice energy engine.

as for the Mhedi's vow. I don't think I'd ever use a +5e scythe, 15% extra damage is just too apealing. better scythe? end game zealous scythe plz.

as for the +30 hp vs armor. Thought about it. did a bit of math, and just can't justify 5 armor over the 30 hp. maybe if they raise that +5 value a bit.
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Old Nov 11, 2006, 04:20 PM // 16:20   #16
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zealous or vamp is worth it. i dont know where people find this sundering thing... which sucks... ;D

well, IMO, i would take a zealous weapon because teh elemental damage is almost never used due to teh weapon damage enchantments (Heart of the Holy Flame = Holy Damage, Avatars = their respectable damage... many enchants... i think theres an icy one in wind prayers too...)

anyways, i would take a:
Zealous Scythe of Defense (15^50 or +5)
with the +10 while enchanted on your feet, hands and head that gives ~40% chance the damage you recieve will be against 85 armor and you still get the +5 energy from the pants and top with radiant (giving you 30 energy )
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Old Nov 11, 2006, 05:55 PM // 17:55   #17
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Or you could, you know, boost your armor a bit w/ the real insignias, and then use runes of attunement on everything you're not using stat-runes on, (you'll probably have 2 runes or so for your main stats), a vigor, and then 2 attunements. Gives you 29 energy, more armor. I think it's worth it.

Masteroflife- what you said just proves my point. If you're enchanted more than you're 50%-hp'ed, (because it's probably not feasible to recast the enchant if you're in a situation that takes you that low), then the extra damage carries over longer than it would w/ just a 15^50.

Personally I'd never really take a 15^50 scythe. Dervishes get in situations where they're just sweeping everything down, and that could definetely attract some serious aggro (i do occaisionally). 15^50 is too conditional for me. Since I'm always maintaining an enchantment of some kind, I'd rather take my poster-boy (15^enchanted) from my previous post >.>

Agree, disagree, whatever.

The endgame scythe kinda scares me. Sundering? Fortitude? No thanks.
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Old Nov 13, 2006, 01:45 AM // 01:45   #18
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Quote:
Originally Posted by zinfamous
mhedi's vow by far. found one, and nearly trashed my pre-order. sold my mhedi's for 50k...now i regret it. degen is negligible...isn't even degen. you still have 3 pips, which is more than any wammo will ever have.
nah... sell them now and make lots of cash

wait 2-3weeks and buy another one when all the prices have plummited
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Old Nov 13, 2006, 08:52 AM // 08:52   #19
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Okay... n00b question. I just recently started a Dervish (level 6)... what does 15^50 mean? 15-50? Mathmatically ^ means "to the power of", so it's throwing me off I guess. I think I get the rest though.
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Old Nov 13, 2006, 09:49 AM // 09:49   #20
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the ^ in it is short hand for "while health is above"
the 15 and 50 are percentages.

so, 15^50 stands for a weapon mod that is damage +15% while health is above 50%.

Last edited by stueyman2099; Nov 13, 2006 at 09:51 AM // 09:51.. Reason: clarifying
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